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Powerhouse64 11-07-2011 07:07 AM

Multiplayer Alice Game (no, really!)
OK, so on the way to school today, I thought up an interesting idea for an Alice multiplayer game. I'm not talking about multiple people in the same world controlling their own character, I'm thinking more along the lines of we as the community could create a game where you solve puzzles, shoot zombies, defend a base, play a rhythm (I could not spell that for the life of me!) game, or something along those lines where the player gets a score after completing a task. Then, once the player gets a score, the game picks a username from a list of participating members, and some kind of modifier for the selected member. This way, each person plays one or more of the minigames, and they get a name and a bit of code that their chosen member has to put in their program.

For the rhythm game, it could speed up the song, for the zombie shooter, it could add health to the enemies, the puzzle game could have a time limit, and the base defender might be restricted to only a few defensive moves a minute. If anyone else would like to collaborate on a project like this, post a comment! We'll get a group together to work on balancing the games, creating puzzles, and whatever else needs to be done. The world loader tool from arty's community pack is going to be huge here so that we can pass scores from one game to another without creating one massive, laggy world.

If anyone has any suggestions, any ideas, or the guts to participate in this project, post a comment and we'll get started. (Be forewarned! I have a problem with micromanaging, so I'm going to apologize in advance if I try to take over this task, and I would appreciate reality checks if I'm getting too controlling. I want this to be a community project first and foremost!)

Powerhouse64 11-07-2011 07:51 AM

Puzzle suggestion
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As for puzzles, I have one that I have made in the past, it has no scoring system, but a timer that determines your score based on how much time is left by the time you complete the puzzle should work. Basically, click on a sphere to turn it (and the spheres above, below, to the left, and to the right of it) green. The idea is to turn a few spheres green before you start, then try to turn the whole board green!

Powerhouse64 11-07-2011 11:39 AM

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x2495iiii 11-07-2011 12:29 PM

It sounds like it could be cool. I'd help if i could, but I'm still working on my app.

I'm adding ninjas now.

Powerhouse64 11-07-2011 02:47 PM

Well at least now this is on X's radar, which is good.

Also, 50th post, being a junior member is for noobs

Powerhouse64 11-07-2011 07:36 PM

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Does anybody have any minigames they've completed that they'd be willing to contribute to the cause? Everyone gets credit, and each code will take some modification to get it to work with the others, but we'll keep it essentially the same. Please feel free to donate minigames, people!

Also, this is kind of a bump, so here's another entertaining bump picture!:D:D:D

jediaction 11-07-2011 08:16 PM

Well, me and Zonedabone are actually working on a multiplayer project. I can't say much, but I'm just letting you know that something is in production. Stay tuned.

Powerhouse64 11-07-2011 08:22 PM

What's wrong with a little healthy competition? Mine isn't intended to be my own project, I'd like it to be a community project, open to everyone to edit, mess around with, and eventually participate in! I'd love to see your project, but I intend to keep this project fully visible to the public. Anyone and everyone is invited to help out and I'm only trying to get this rolling (though I'm sure to do a little micromanaging because that's just how I operate, whether I like it or not!)

InsertName 11-07-2011 08:22 PM

You can check some of my smaller games that I made. I also have one unreleased, but it was dumb so I didn't release it.

[URL=""]Cube Clickers[/URL]

[URL=""]The Impossible course[/URL]

zero00 11-07-2011 09:52 PM

I did some experiments to make a co-op space shooter. You can look at it [URL=""]here![/URL]

Also, apparently if you use a Joystick-to-Keyboard Input program like joy2key, you can get a gamepad to work with Alice! :D

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