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falcolobo 10-02-2010 04:29 PM

No problem, I appreciate though. And how do you make your own object in Alice? No one answered my previous thread. Scratch that which biturn should I download to convert .MAX into an alice object? They said on the alice website that it should work

debussybunny563 10-02-2010 07:30 PM

Don't need biturn
[SIZE="2"]If you're using .MAX, I believe that you don't need biturn, as 3DSMax already has the capability built in to export as .ASE.

However, I don't use Max, so I can't say for sure; I'm just going off what the website says.[/SIZE]

falcolobo 10-04-2010 11:21 AM

Will Biturn convert .MAX into alice objects? I downloaded it and I have no clue on how to use it....:confused:

x2495iiii 10-04-2010 12:55 PM

Not at all. Nothing but 3ds max reads .max objects cause it's a proprietary format and making a reader of it is illegal (not to mention too difficult to make it worth the trouble).

Biturn converts nearly all open formats of model, though, like 3ds, obj, ase, and so on. Ase is the format you want, so find a model that's in a format Biturn can read, open it in biturn, then select the format you want from the dropdown menu on the left, then hit the convert button.

falcolobo 10-04-2010 06:19 PM

Yeah, I figured it out the hard way. Thing is that I have a object file use it on bit-run...yet the preview looks nothing like it. This is the url of the object I want to use: [URL=""][/URL]

*I downloaded the obj file.

So I download it, extract it, put it through Biturn, convert it, import it...but it doesn't work....

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