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-   -   Moving a spaceship (http://www.alice.org/community/showthread.php?t=5124)

falcolobo 10-01-2010 11:48 AM

Moving a spaceship
 
Hello, I'm making an interactive video, that will allow people to explore the world. It has to do things like:

1) Stay 10m behind the back of the ship at all times

2) Increase or Decrease altitude by pressing a button, like pressing Q to increase altitude until I let go of the button

x2495iiii 10-01-2010 11:55 AM

So what exactly are you having problems with?

falcolobo 10-01-2010 05:26 PM

I want to keep the camera behind the spaceship at all times, even when it turns.

debussybunny563 10-01-2010 05:29 PM

1 Attachment(s)
[SIZE="2"]Click on the camera, open the properties tab, and set the vehicle of the camera to the spaceship.[/SIZE]

falcolobo 10-01-2010 06:59 PM

Umm...that kinda helps, but I need like the racing style games thing, the one where the camera is always pointing from the engine of the ship.

debussybunny563 10-01-2010 07:02 PM

[SIZE="2"]Oh, that was just an example.

First, you would have to position the camera the way you want it (i.e. behind the spaceship), and THEN set the vehicle property.

If you set it earlier (before you have it positioned properly), the camera will be stuck in that position relative to the spaceship.[/SIZE]

falcolobo 10-01-2010 08:47 PM

No not that, something more like the flight simulator camera angle

debussybunny563 10-01-2010 08:53 PM

[SIZE="2"]I think you're entirely missing the point.

JUST POSITION THE CAMERA WHERE YOU WANT IT IN RELATION TO THE SPACESHIP, AND THEN SET THE VEHICLE.

I'm not being exact, I'm demonstrating the general concept.[/SIZE]

falcolobo 10-02-2010 02:50 PM

YOU DON'T HAVE TO YELL!

I'm just trying to say that it looks weird when I play it, like only the worlds moving, not the object.

debussybunny563 10-02-2010 03:56 PM

[SIZE="2"]Yelling IS LIKE THIS!!!! WITH LOTS AND LOTS OF EXCLAMATION POINTS!!!! IT'S BEING INSULTING AND USED WITH AN ANGRY CONNOTATION!!!! AAAAAAAHHHHHHHHHH!!!!

lol
That's besides the point. I was just using caps for emphasis, not to act angrily, and there was a period at the end, so sorry if I appeared to offend you.[/SIZE]

falcolobo 10-02-2010 04:29 PM

No problem, I appreciate though. And how do you make your own object in Alice? No one answered my previous thread. Scratch that which biturn should I download to convert .MAX into an alice object? They said on the alice website that it should work

debussybunny563 10-02-2010 07:30 PM

Don't need biturn
 
[SIZE="2"]If you're using .MAX, I believe that you don't need biturn, as 3DSMax already has the capability built in to export as .ASE.

However, I don't use Max, so I can't say for sure; I'm just going off what the website says.[/SIZE]

falcolobo 10-04-2010 11:21 AM

Will Biturn convert .MAX into alice objects? I downloaded it and I have no clue on how to use it....:confused:

x2495iiii 10-04-2010 12:55 PM

Not at all. Nothing but 3ds max reads .max objects cause it's a proprietary format and making a reader of it is illegal (not to mention too difficult to make it worth the trouble).

Biturn converts nearly all open formats of model, though, like 3ds, obj, ase, and so on. Ase is the format you want, so find a model that's in a format Biturn can read, open it in biturn, then select the format you want from the dropdown menu on the left, then hit the convert button.

falcolobo 10-04-2010 06:19 PM

Yeah, I figured it out the hard way. Thing is that I have a object file use it on bit-run...yet the preview looks nothing like it. This is the url of the object I want to use: [URL="http://www.turbosquid.com/3d-models/gundam-3ds/404743"]http://www.turbosquid.com/3d-models/gundam-3ds/404743[/URL]

*I downloaded the obj file.

So I download it, extract it, put it through Biturn, convert it, import it...but it doesn't work....


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