Need help! Final due Monday!!!
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I have been working on a project from the Alice book and have run into a couple of problems.
Snowman is trying to go home to igloo and if he gets within 3m of a tree he goes back 10m. Problem #1-I have formatted a list that list all the pine trees and it does not work properly. Problem #2-The ramps that can enable the snowman to go faster do not work either. I am at a lost and I may decide to change my project if I can't get this to work properly. PLEASE HELP! |
Well that was silly. Right click your event "When the world starts" and convert to "While the world is running". Place your method in the During box.
Y'see there's a difference between 'when' and 'while'. When is instantaneous, it does an action at a specific time. While has actual length, so it does actions for as long as whatever activates the while function is true. |
Project
Thank you for the reply. I changed it according to your instructions.
If I am dealing with more than one ramp/tree, how can I get the list to incorporate that? Because I have planted my list inside my code, but do not know how to properly execute. Thanks |
Final due Monday
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I guess I should include the modified code
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My mouse is broken :| By the way, the first method you had was fine. All you have to do is make a list of objects, preferably on the World scale and make a For All Together.
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[size="7"]i like gooooooooooold![/size]
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Good News
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I figured it out at 3 in the morning. But now I have a START button that needs to be pressed before the game begins and that is my little problem I am trying to solve now, any suggestions please help if ya can. Also have to setup a timer and a point system for each ramp that is hit.
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Uh-oh
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I believe I have hit a road block, my pineTree method is no longer working. Any suggestions?
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[QUOTE=AliceMaster00;44476][size="7"]i like gooooooooooold![/size][/QUOTE]
Umm...did I miss something? |
[QUOTE=AliceMaster00;44476][size="7"]i like gooooooooooold![/size][/QUOTE]
Gee, that post sure was relevant and added a lot to the conversation. Not. |
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