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-   -   2nd Sky Warrior Experiment (http://www.alice.org/community/showthread.php?t=9340)

zero00 07-03-2012 08:10 AM

2nd Sky Warrior Experiment
 
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I've decided to try some more experiments with the Sky Warrior games.

This world isn't very impressive at the moment, but the goal of this world is to create new bosses and enemies to fight.

The grey ball to the right is codenamed "Seeker". It is (or will be) an enemy with low health and simple attacks. At the moment, it needs to be glooed together.

Let's see what this experiment will bring! :D

jediaction 07-03-2012 09:22 AM

Awesome. Checking it out now.

Edit: Cool. I like the background stuff you are doing, but I think you should focus more on the actual game and not these test/experimental projects. It takes quite some time and you could be using that time on the real game.

zero00 07-03-2012 12:48 PM

New Experiments
 
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==========Additions===========
-Enemy Bullet Shooter from the Robotron-Like Game added (24 Enemy Bullets can be onscreen at once). Press 1 to fire.

-Enemy Bullets change properties before being fired. This means multiple enemies can fire different types of bullets by using only one bullet shooting object.
(To change bullet types, go to EnemyBulletShooter's EntityShoot method. Watch the "type" local variable, and change it to 0 or 1. If you do this ingame, it is recommended to wait until no bullets are onscreen.)

-Enemy Bullet Shooter's "Fire Rate Controller" removed. Bullets are shot ridiculous fast.

-Press 3 to Clear Screen of enemy bullets.

-Seeker's body absorbs bullets.
============================

zero00 07-03-2012 04:57 PM

Unusual Idea
 
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I just had this strange idea...

What if you could somehow take control of some of the bosses and use their weapons to fight other bosses?

I think I got the idea from Darius Gaiden. Watch how the player takes over the giant fish robot.

[url]http://www.youtube.com/watch?v=3eS8is560Fk&t=58s[/url]

In this idea, the player is inside of the boss (somehow), and a targeting reticule appears on screen, showing where the boss is aiming.

jediaction 07-03-2012 07:37 PM

Maybe if your player got out of his ship, jumped on the boss, dis-appeared behind, heard some cartoon hit noises, and then hacked it so you could control it. That would be interesting.

zero00 07-04-2012 12:31 AM

Experiment 2
 
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======Additions=======
-Revolver Force added (No attacks, but it can be killed.)
-Seeker can be killed. (Respawns shortly afterward.)

-Background Changed Temporarily.

-New Player Animation: Possession
Press Enter, and the player will be enveloped in strange energy. The player is then compressed into a small energy beam and flies toward the enemy. If you hit a weakened enemy, you can assume direct control of its weapons.
(Not functional)

zero00 07-05-2012 10:07 AM

Experiment 3 - Gameplay Update!
 
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========[B]New Additions[/B]=============

---------[B]Seeker[/B]----------
-Seeker has been glooed together into one object!
-Now has two gunpods located on its back
-Has a simple attack pattern
-Still respawns after death
--------------------------------

---------[B]Enemy Bullet Shooter[/B]------
-Can easily swap between a variety of bullets!
-Multiple types of bullets can appear onscreen at once
-Enemies can shoot at other enemies (not shown)
------------------------------------------

------[B]Player[/B]------------
-Can be killed (one hit and you're dead)
-Death explosion removes nearby bullets
-During respawn, you can move the ship anywhere onscreen safely
-Three seconds of invincibility after respawn
-Lives system implemented
-Possession attack makes you invincible, but must be recharged after each use (Possession attack doesn't affect enemies yet)
------------------------

-----[B]World[/B]-----
-Music added
--------------------

jediaction 07-05-2012 01:39 PM

I think what you should do is not release all these tests, but make the full game and then release it finished.

zero00 07-06-2012 07:55 PM

I'm thinking of removing the Possession power... :(
 
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It's a real pain to program it, and I have used it in a way where it glitched and utterly broke the game. Also, I don't think it was really necessary for the game anyway. So I'm going to remove it.

I was, however, able to get it to work. It's just annoying to program for. :mad:

However, I didn't want all that effort to go unseen. Here's how the possession attack would have functioned in the game.

Sorry. :(

====Additions======
-Possession functioning (soon to be removed)
-Step 1: Weaken the Seeker's health to 200 or less.
-Step 2: Press Enter to begin possession. You are invincible during this time.
-Step 3: Take control of the Seeker and it will begin attacking automatically.

-To Exit the Seeker, press Enter again.


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