Alice Clash! (version 0.3 out)
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[SIZE="6"][FONT="Impact"][B][I]ALICE CLASH[/I][/B]![/FONT][/SIZE]
Yeah, its here. Anyway this is a fighting game meant for two players. There are no Instructions in the game because I couldn't fit it in this version. Controls are: For P1 A and D to move left and right S to jump Q for light/fast attack W for medium attack E for heavy/slow attack Z to block (only when on the ground) R for a super attack (only when lightning flashes next to your characters name) There are also fast/medium/slow attacks in the air, and can only be used when you jump (obviously). For P2 J and L to move left and right K to jump U for light/fast attack I for medium attack O for heavy/slow attack M to block P for a super attack Also aerial attacks. This game still has some glitches, so tell me about them so I can fix them. (Feedback is Good!) In version 0.3 --more textures to choose from --a few bugs fixed --a choice of how many maximum rounds (1, 3, 5) --Instructions are in game now + new menu Have Fun! ps. album of this in my account. |
This is looking very promising.
Great animations, I love the floating spaceman in the background, well thought out, different attacks in the air is great, combat works well, good collisions on the edges. I wasn't too sure how to get the lightning, I thought it was combos, but I got lightning one time when I had a 6 combo and another time when I had a 24 combo, so there's no apparent link there. Sometimes the keys for player 2 (the koala) didn't work, but they did for player 1 (the hare) which put player 2 at a major disadvantage. AI for single player would be nice, but that's quite a lot to ask. |
I really like the animations.
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Once you hit the edge, you shouldn't bounce back and continue to go the opposite direction that you should be (i.e. I'm going left, I reach the edge, then turn around and continue going right while holding left.)
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[QUOTE=ElectricKirby;38250]Once you hit the edge, you shouldn't bounce back and continue to go the opposite direction that you should be.[/QUOTE]
I couldn't figure out how to do that properly even with more variables [QUOTE=arty-fishL;38236]I wasn't too sure how to get the lightning,[/QUOTE] It's a variable called (SuperMove). You get points for hitting and being hit, but a lot more for hitting. |
[QUOTE=ElectricKirby;38250]Once you hit the edge, you shouldn't bounce back and continue to go the opposite direction that you should be (i.e. I'm going left, I reach the edge, then turn around and continue going right while holding left.)[/QUOTE]I liked that feature.
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[QUOTE=arty-fishL;38236]Sometimes the keys for player 2 (the koala) didn't work, but they did for player 1 (the hare) which put player 2 at a major disadvantage.[/QUOTE]
That is because at first I thought Koala's Medium move was over powered.(because of its quickness and unreal range) so I put in a infinite ascending variable that, when over a certain point would allow P2 to attack with that move. However, if P2 used the move before it was "charged", It would set the variable back to zero. |
version 0.3 out
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I liked the character customisations. Couldn't really find any glitches. Out of pedanticness one wrong thing I noticed was in game the koala is called K0ALA, but in the menu it is called K0A1A. That's about it.
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[QUOTE=arty-fishL;38411]IOut of pedanticness one wrong thing I noticed was in game the koala is called K0ALA, but in the menu it is called K0A1A. That's about it.[/QUOTE]
I saw that, and said, what the heck. I 'll keep it there. It also added clarity. |
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