Space Fighter Game
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I need some help with this project I'm working on. It's a simple space game in need of a lot of work. Could you guys post suggestions and what you think of the game. Also there seems to be a bug I haven't pinpointed yet that I'm still working on, it makes the game crash and I think it has to do with Health changes. Here's the controls:
Up= Turn Forward Down= Turn Backward Left= Tumble Left Right= Tumble Right A= Move Forward Z= Move Backward Space= Fire Weapon |
Hope I can help you but I have just started to learn to make a game.
But I will at least try to have a look at your problem. Sorry for that. Later, David |
Well, it shows potential, but there are some pretty major issues.
1. The controls. It may be realistic, but they're unwieldy and quite hard to use. I'd recommend a more standard control scheme. Turning left and right is a must; the whole banking thing doesn't work well. 2. Everything's too big compared to the ground. Scale everything down and decrease the speed, or just scale the ground up. 3. The enemy AI makes them act unrealistically and also makes them very hard to hit. 4. For some reason, I always die at 2 health. Also, HP doesn't need to be a FPN; it can be an integer. 5. The HUD obstructs too much of the screen. 6. Only one of the two enemies can be hit. Don't be discouraged, however. If you need any help with any of these, feel free to ask (I'm working on a similar game right now). |
As Klinkin said, not too good enemy AI, which makes it practically impossible to kill, HUD is too big, same with objects. Either than that, the movement is nice, would be cool to add in acceleration, the whole turning and camera movement is good.
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