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Forum: How do I...? 10-02-2010, 06:30 PM
Replies: 14
Views: 28,307
Posted By debussybunny563
Arrow Don't need biturn

If you're using .MAX, I believe that you don't need biturn, as 3DSMax already has the capability built in to export as .ASE.

However, I don't use Max, so I can't say for sure; I'm just going off...
Forum: How do I...? 10-02-2010, 02:56 PM
Replies: 14
Views: 28,307
Posted By debussybunny563
Arrow Yelling IS LIKE THIS!!!! WITH LOTS AND LOTS OF...

Yelling IS LIKE THIS!!!! WITH LOTS AND LOTS OF EXCLAMATION POINTS!!!! IT'S BEING INSULTING AND USED WITH AN ANGRY CONNOTATION!!!! AAAAAAAHHHHHHHHHH!!!!

lol
That's besides the point. I was just...
Forum: How do I...? 10-01-2010, 07:53 PM
Replies: 14
Views: 28,307
Posted By debussybunny563
Thumbs down I think you're entirely missing the point. ...

I think you're entirely missing the point.

JUST POSITION THE CAMERA WHERE YOU WANT IT IN RELATION TO THE SPACESHIP, AND THEN SET THE VEHICLE.

I'm not being exact, I'm demonstrating the general...
Forum: How do I...? 10-01-2010, 06:02 PM
Replies: 14
Views: 28,307
Posted By debussybunny563
Arrow Oh, that was just an example. First, you...

Oh, that was just an example.

First, you would have to position the camera the way you want it (i.e. behind the spaceship), and THEN set the vehicle property.

If you set it earlier (before you...
Forum: How do I...? 10-01-2010, 04:29 PM
Replies: 14
Views: 28,307
Posted By debussybunny563
Arrow Click on the camera, open the properties tab, and...

Click on the camera, open the properties tab, and set the vehicle of the camera to the spaceship.
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