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Posts Made By:
pausch
Forum:
Questions and Comments
04-06-2007, 09:18 PM
Replies:
1
export movie
Views:
9,855
Posted By
pausch
no export to movie
Unfortunately, that most likely won't happen. We are currently recommending that people use 3rd party tools like camtasia to capture video output and make movies they can share.
Forum:
How Do I?
02-06-2007, 08:40 AM
Replies:
4
Alice 3.0 Informer
Views:
29,913
Posted By
pausch
Answer to SheilaRuth about Alice v3.0 and the Sims
Dear SheilaRuth,
The Alice team read your recent post with great interest, because it reflected some discussions we had early on when the Sims opportunity presented itself. I think you'll find...
Forum:
Share Worlds
11-03-2006, 02:13 PM
Replies:
19
I got bored in CLass
Views:
60,682
Posted By
pausch
William Shatner/Star Trek Bridge in Alice
Just a few points of clarification:
Yes, we did create a version of the original Star Trek series Enterprise bridge, and William Shatner "stepped inside" it via Virtual Reality headset when...
Forum:
How Do I?
11-01-2006, 04:35 PM
Replies:
10
Compatability
Views:
41,614
Posted By
pausch
He-Builder / She-builder
Yes, there will certainly be some sort of mechanism
for creating 3D characters in Alice v3.0
Our hope is that it will feel more like the Sims game's avatar creator than like the he/she-builder,...
Forum:
How Do I?
10-28-2006, 06:49 PM
Replies:
10
Compatability
Views:
41,614
Posted By
pausch
no guaranteed backward compatibility
That's an excellent question. While there's always a possibility that we can provide a way to get Alice v2.0 models into Alice v3.0, it's not currently a priority.
Alice v3.0 models will be...
Forum:
How do I...?
08-30-2006, 02:16 PM
Replies:
5
a collision of 2 balls?
Views:
13,466
Posted By
pausch
real collision detecting
Just as in the real world, it's much easier to detect conflict that it is to resolve it!
Unfortunately, there's an arbitrary amount of work you'll need to do in order to achieve various levels of...
Forum:
How do I...?
08-28-2006, 06:18 PM
Replies:
5
a collision of 2 balls?
Views:
13,466
Posted By
pausch
Example of How to do Collision
Here's a small program that shows how to do this...
hope this helps!
Forum:
How Do I?
08-04-2006, 04:48 AM
Replies:
4
Getting involved in development?
Views:
22,313
Posted By
pausch
2.0 vs. 3.0
Your insights are all correct - we have finite resources, especially people, and we are focusing all our energies on the design and development of 3.0 - especially given the strong desire people have...
Forum:
How Do I?
08-03-2006, 09:01 PM
Replies:
4
Getting involved in development?
Views:
22,313
Posted By
pausch
Getting involved in Alice development
We greatly appreciate your interest in helping with the development of Alice 3.0. Currently, our approach is to build it in house, and then release the system, with its source code, once we have it...
Forum:
How do I...?
07-04-2006, 07:13 AM
Replies:
1
How do I make Alice work?
Views:
8,203
Posted By
pausch
Alice running slowly -> more RAM will help
It's impossible to know for sure, but I strongly suspect the problem here is that you are memory-starved. While we cite 128 meg as the minimal acceptable RAM configuration, Alice runs slowly with...
Forum:
How Do I?
05-28-2006, 09:23 PM
Replies:
10
Compatability
Views:
41,614
Posted By
pausch
Alice under Linux
Alice v3.0 will absolutely run under Windows, Mac, and Linux.
Alice v2.0 currently runs under Windows and Mac, and we are working on a Linux port and will post here when it is done, which we...
Forum:
How do I...?
05-18-2006, 09:15 PM
Replies:
13
Alice...Object Oriented??
Views:
28,447
Posted By
pausch
No bullets
We didn't provide bullets in the gallery.
That was intentional.
Forum:
Questions and Comments
04-30-2006, 08:59 AM
Replies:
5
Teaching Alice Outside a School Scenario
Views:
18,134
Posted By
pausch
Using Alice v2.0 for profit
There are no limitations - the Alice v2.0 software is provided as a free public service by Carnegie Mellon University. You may, for example, teach a for-profit course using the software.
Forum:
How do I...?
04-23-2006, 07:36 AM
Replies:
8
How do I delete sounds and methods?
Views:
17,546
Posted By
pausch
Compressed down files with deleted things in them
First, I'm glad the community found the "rezip" work-around.
Another solution would be to "save as" under a new filename - the "clean save" will avoid the gaps (which, as you have surmised, we...
Forum:
How Do I?
04-13-2006, 12:15 PM
Replies:
1
Stand alone programs
Views:
17,850
Posted By
pausch
Yes, we are very aware of that need and will be...
Yes, we are very aware of that need and will be planning for it in Alice v3.0.
The current Alice has a web plug-in, but it requires the broswer/user to download several plug-ins, and therefore not...
Forum:
How Do I?
03-14-2006, 09:40 AM
Replies:
10
Compatability
Views:
41,614
Posted By
pausch
Currently, we do not have plans to make Alice...
Currently, we do not have plans to make Alice v3.0 execute Alice v2.0 worlds.
Alice v2.0 essentially creates an "Alice run-time system" that interprets the alice language in an Alice virtual...
Forum:
How Do I?
03-12-2006, 12:10 PM
Replies:
1
Cost
Views:
21,058
Posted By
pausch
Yes, both Carnegie Mellon, and our partner,...
Yes, both Carnegie Mellon, and our partner, Electronic Arts - who are providing the characters from "The Sims 2" are committed to ensuring that Alice v3.0 continues to be provided free of charge as...
Forum:
How do I...?
03-08-2006, 09:13 PM
Replies:
5
[Event] about the KEY
Views:
13,392
Posted By
pausch
Unfortunately, there is no easy way to do that ;...
Unfortunately, there is no easy way to do that ; when we designed the system, we did not place a high emphasis on users who might have extremely long lists of events, since that is a very unusual...
Forum:
How do I...?
03-05-2006, 10:31 PM
Replies:
5
[Event] about the KEY
Views:
13,392
Posted By
pausch
So I think the easiest way to deal with this is...
So I think the easiest way to deal with this is to set a global variable for which mode the player is in, and then in every event handling method, you'll check that global variable and do the correct...
Forum:
How do I...?
03-04-2006, 06:57 AM
Replies:
5
[Event] about the KEY
Views:
13,392
Posted By
pausch
I'm not sure I completely understand your...
I'm not sure I completely understand your question, but I think the solution may be to have the event call a method you create, and then in that method do whatever if/then/else that you need to do.
...
Forum:
How do I...?
03-04-2006, 06:45 AM
Replies:
2
Importing files from the Alice Gallery
Views:
11,346
Posted By
pausch
The problem here is that your web browser is...
The problem here is that your web browser is being too clever.
Indeed, as you suggest, the .a2c (and .a2w) files are - literally - zip files, where we have used a different extension. Your web...
Forum:
How do I...?
02-28-2006, 06:08 AM
Replies:
5
Alice 2.0 features
Views:
16,439
Posted By
pausch
Maya objects into Alice
In principle, if you can export an object from Maya in ASE format, then you can import that ASE file into Alice.
Three quick caveats:
This is not heavily tested, so I would not be surprised if...
Forum:
Teaching with Alice
02-17-2006, 08:08 PM
Replies:
21
Documentation
Views:
90,073
Posted By
pausch
For now, the best source of detailed...
For now, the best source of detailed documentation of the sort you're looking for is external to the system.
There's a "course card" available
www.coursedirect.com
Alice 2.0 CourseCard...
Forum:
How do I...?
02-13-2006, 04:47 PM
Replies:
4
How do I prevent objects from moving....
Views:
13,987
Posted By
pausch
No major side effects, obviously, other than that...
No major side effects, obviously, other than that you can't move the object or select it.
Forum:
How do I...?
01-28-2006, 02:39 PM
Replies:
4
How do I prevent objects from moving....
Views:
13,987
Posted By
pausch
This may be more awkward than you want, but if...
This may be more awkward than you want, but if you
select the ground
click on the "properties" tab
expand the heading "seldom used properties"
change "is first class" to FALSE
then the...
Showing results 1 to 25 of 38
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