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Posts Made By:
lolgast
Forum:
Share Worlds
03-16-2012, 06:40 AM
Replies:
32
Great mouse aiming engine.
Views:
71,306
Posted By
lolgast
Scripts
But what I'm wondering, how do those scripts work? I don't think I've enough knowledge to actually program those scripts, but can anyone tell me where I can find some information about scripts?
Forum:
Share Worlds
03-15-2012, 05:08 AM
Replies:
32
Great mouse aiming engine.
Views:
71,306
Posted By
lolgast
Great!
Whoah, this is really amazing. Wouldn't have thought something like this was possible in Alice. Very useful for a lot of things. Thank you for making/posting this :D
Forum:
How do I...?
05-30-2011, 01:18 PM
Replies:
4
How do I shake the screen & make a HP bar?
Views:
8,290
Posted By
lolgast
You're right. You have to put in resize, and then...
You're right. You have to put in resize, and then click on 'more...' , then 'dimension -> *which way you want it*' .
Forum:
Works-In-Progress
05-30-2011, 12:43 PM
Replies:
84
Collision detection engine
Views:
141,361
Posted By
lolgast
Bij mij werkt het niet helemaal goed... Ik kan er...
Bij mij werkt het niet helemaal goed... Ik kan er af en toe nog steeds doorheen, als ik even terug ga en dan weer vooruit. Dan gebeurt het ook wel eens als ik vooruit blijf gaan dat ik ook door de...
Forum:
Questions and Comments
05-30-2011, 12:38 PM
Replies:
4
performing and displaying math in alice
Views:
6,128
Posted By
lolgast
I've done it, and explained what I've done in the...
I've done it, and explained what I've done in the method. Only problem is that it's displayed in very much decimals. I don't now how you can fix that, sorry.
Forum:
How do I...?
05-30-2011, 12:27 PM
Replies:
4
How do I shake the screen & make a HP bar?
Views:
8,290
Posted By
lolgast
For shaking: Just move the camera up and down....
For shaking: Just move the camera up and down. For the life bar: You could make a variable named life or something, which goes down every time you're hit. Displaying it can be done with 3d text with...
Forum:
Share Worlds
05-30-2011, 12:23 PM
Replies:
16
Stop the LIGHT!!!
Views:
18,884
Posted By
lolgast
Weird. Now it DOES work at my own computer...
Weird. Now it DOES work at my own computer...
Forum:
Share Worlds
05-30-2011, 02:59 AM
Replies:
16
Stop the LIGHT!!!
Views:
18,884
Posted By
lolgast
You're right, I just played it on school, and now...
You're right, I just played it on school, and now it did work. Somehow at my own computer it didn't, I also had to insert new money each time.
Forum:
Questions and Comments
05-30-2011, 02:53 AM
Replies:
4
performing and displaying math in alice
Views:
6,128
Posted By
lolgast
If you put some text in the program to explain...
If you put some text in the program to explain what's actually needed, and post the game, I might be able to help you
Forum:
Share Worlds
05-30-2011, 02:50 AM
Replies:
642
Poll:
HALO - in Alice
Views:
799,473
Posted By
lolgast
You can save them yourself, you know that? Just...
You can save them yourself, you know that? Just from the program.
Forum:
Share Worlds
05-29-2011, 07:54 AM
Replies:
17
Push It To Wint It
Views:
18,584
Posted By
lolgast
It has the same glitch at my computer (windows 7,...
It has the same glitch at my computer (windows 7, alice 2.0).
Forum:
Share Worlds
05-29-2011, 07:53 AM
Replies:
16
Stop the LIGHT!!!
Views:
18,884
Posted By
lolgast
Game works good. But what's the goal of the game?...
Game works good. But what's the goal of the game? Maybe you should build in prizes in money. And wasn't it supposed to get harder every good click? That part didn't work (if it was supposed to...
Forum:
Share Worlds
05-28-2011, 03:26 PM
Replies:
642
Poll:
HALO - in Alice
Views:
799,473
Posted By
lolgast
Am I the only one who can't open versions 3.5 to...
Am I the only one who can't open versions 3.5 to 6.0? Only able to open 3.0... At version 6.0, it does start downloading, but then a message 'unable to load' appears. Has anyone else this too?
Forum:
Share Worlds
05-28-2011, 01:34 PM
Replies:
17
Object Follows Mouse!
Views:
21,192
Posted By
lolgast
Thanks!
Thanks for this. I think I understand it all, but just one question: At the distance per pixel, where is the *1,12 for?
I'm gonna try to rebuild the aiming myself, and add it to my game. I'll post...
Showing results 1 to 14 of 14
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