View Single Post
Senior Member
debussybunny563's Avatar
Status: Offline
Posts: 852
Join Date: May 2010
Thumbs up 09-12-2010, 04:56 PM

Originally Posted by Dameria View Post
This is the same way that I do my bullet collisions. The only thing that I do differently is, instead of "distance in front of" and "distance behind", I have "distance above" and "distance below", it seems to make it more accurate for me.

I am actually about to post a new world that I created, a Sniper example, that will demonstrate how to zoom in on Alice, how to add random recoil to a gun, and how to add this type of bullet collision (no bullets) that effect different subparts of the body, you will see it either later today or tomorrow.
The way my bullet (or reference) is oriented, I have to use in front of and behind, so whatever.

Zooming, you change the viewing angles in the seldom used properties of the camera.

Random recoil, use the random number function and use min and max as your parameters.

For different subparts, just use the same bullet collision function, but in the parameter put the subpart in, and then make a method for each.

Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

|Link to weapons collection: |

I have been dead for quite some time now; not much hope for resurrection.
Reply With Quote