Quote:
Originally Posted by Mr Kidnapper
When it comes to collision detection, games tend to use extremely simple objects such as rectangles and capsules instead of actual polys. It's cost efficient and no one would notice, or at least not care since clipping in complex objects or gaping holes between two objects are almost expected in games.
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Sometimes they take this too far, like in COD, its really annoying not being able to get onto a crate or a wall when the top of it is at a ridiculously able-to-get-to jumping distance. Meanwhile its brilliant where it is acceptable to actually go around the polys, like in Battlefield BC2.
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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬