Thread: Sun Striker RPG
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Default 01-02-2015, 04:10 PM

Something I noticed while looking at your work is that you have a method nested in a method. This can cause lag to occur, and you also have your method for damage in the same method as your animation of your attacks. If you were to separate your animation from your damageDetect method. I am sure things would work out a lot better for you. Also un-nest those methods.

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