11-10-2009, 03:26 PM
You could try a For all in order collision detection method, but that has the potential to mess up the game and lag big time (if your game is simple, you probably don't have to worry about it, but that caused me problems when I was making RP). Go ahead and try making something like:
For all shapes in order:
if item_from_shapes is within (your choice) meters of taurus
(whatever you want to happen when it goes inside the taurus goes here)
else
(do nothing)
If it doesn't work, you'll need to do do them each individually (though you can put them all in a Do together method to speed up the process).
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