Thread: Turn-Based Game
View Single Post
Super Moderator
x2495iiii's Avatar
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
Default 04-21-2009, 10:44 PM

thanks chris! I've fixed that glitch already, plus a couple of others and added an option which lets you maneuver through the attack menus at will instead of clicking the button then being forced to choose a target instead of going back. I also added a number that pops up for each attack made by/against you that shows the damage done. I've also cleaned up the wolf's attack animation (no little leg twitch before he lunges anymore) and streamlined the code so that there's less unnecessary repetition.

What I need now are some creative ways to use telekinesis in battle...

I've already thought of pushing, crushing, throwing into the air, tripping (by pulling their legs out from under them), repelling attacks, and possibly even cutting (though that'd be difficult to animate).

Any other ideas?

Reply With Quote