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just figured this out...
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Default just figured this out... - 10-20-2009, 05:47 PM

Ok, so the question is how to use events

Step 1: add an object to the world, any object, you can even use the camera if you want

Step 2: in that object's procedures, add a keyeventlistener method to your code

Step 3: drag an if block inside the key listener and select 'true'

Step 4: select the arrow next to 'true' and select 'keyevent e =' then proceed to select whatever key you wish to bind to whatever action

This is in the alice 64 build, I also noticed you cannot direct OTHER objects by adding a keylistening to the scene, in other words, the listening must be added to the object itself, as it would be a class level listener.
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