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Default 01-08-2008, 09:37 AM

Originally Posted by Tom West View Post
This is completely off topic, but how does one implement a game design program?

It would seem to me that the ratio of game programmers/art creators/whatevers to game designers would be about 100:1 and that you'd need years working in the trenches slowly upward before anyone is going to trust you with a few million dollars to design a game. (Sort of like wanting to be a film director.)

Am I completely wrong about this? Is there actually unfulfilled demand for the creative aspects of game design? (It's been a few years since I kept tabs on the game industry - back when I was paying attention, pretty much 100% of the designers were previously programmers...)
That is a very good question, which I don't have the answer to. The game design part of our curriculum is coming out of a different department than the one that I teach in. I have been told that large-scale game development these days involves large teams of people with only a small percentage of them being programmers. My only involvement in the game design part of the curriculum is to possibly teach a programming fundamentals course to the game-design students. I do recognize, however, that a different set of skills is required to develop the design of an engaging game than the skills required to implement that design in code.

Ask me in a couple of years if the program was successful and I hope to be able to say yes.

Dick Baldwin
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