Thread: Timer Run Out
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Timer Run Out
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BunnieBoo
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Angry Timer Run Out - 03-21-2009, 04:54 AM

IGNORE THIS POST!!
YOU MIGHT FIND PART OF A SOLUTION IF YOU READ IT THOUGH.

Hi I'm kinda new to this forum thing, so bear with me, please
I have made a timer for my game, but...
When it runs out, I want Alice to do If/Else.

As in if you find all the pieces of this spaceship -
(scattered parts of one spaceship are clicked on, then they turn invisible and the corresponding part - on a different object, but the same type of spaceship - becomes visible) -
You see a 'well done' cut scene.

else you see a 'you loose' cut scene.

i've tested different ways by making a chicken get bigger
When timer == 0 didn't work
And Wait 55 seconds didn't work in sync with timer

And I'm not sure how to say 'When all the parts of the spaceship are showing'
I've tried doing them all seperately...but, no.
Tried doing the entire spaceship and, no.

Yes, I am using the right spaceship.

Please help, it's driven me mad for 3 weeks now!

Last edited by BunnieBoo; 04-17-2009 at 01:40 PM.
   
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