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islandfever
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Default 10-01-2007, 02:24 PM

Oh Oh!!!!! Thanks for posting your game, I think I found the answer!!!! Also, I changed your game to fit the new coding.

What I have is this:

{While <space> is pressed:

Begin: <Do nothing>

During: [[Do In order:
<camera> set point of Veiw to <dummy> Duration=0 seconds
<camera> set Vehicle to <dummy> Duration=0 seconds]]

End: <camera> set vehicle to <world> Duration=0 seconds}


YOur probably wondering what the "dummy" is, and where I got it. A dummy is pretty much a placeholder. When you click "add objects", go down to "more controls". Click "Drop Dummy At Camera". It is automatically where you're camera's at, so I used set camera's point of view to it because it is already facing the navyjet. I made the dummy's vehicle to the Navy Jet so it continually follows and faces it, that way Point of Veiw moves the camera striaght behind it.

Also, 0 seconds duration ensures no mistakes in timing. I hope this solves your problem!
Attached Files
File Type: a2w flight simulator with Dummy.a2w (262.4 KB, 236 views)

Last edited by islandfever; 10-01-2007 at 02:25 PM. Reason: A dummy is pretty much a placeholder.
   
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