Oh Oh!!!!! Thanks for posting your game, I think I found the answer!!!! Also, I changed your game to fit the new coding.
What I have is this:
{While <space> is pressed:
Begin: <Do nothing>
During: [[Do In order:
<camera> set point of Veiw to <dummy> Duration=0 seconds
<camera> set Vehicle to <dummy> Duration=0 seconds]]
End: <camera> set vehicle to <world> Duration=0 seconds}
YOur probably wondering what the "dummy" is, and where I got it. A dummy is pretty much a placeholder. When you click "add objects", go down to "more controls". Click "Drop Dummy At Camera". It is automatically where you're camera's at, so I used set camera's point of view to it because it is already facing the navyjet. I made the dummy's vehicle to the Navy Jet so it continually follows and faces it, that way Point of Veiw moves the camera striaght behind it.
Also, 0 seconds duration ensures no mistakes in timing. I hope this solves your problem!