05-04-2012, 09:38 PM
If textures are what you're worried about, I'd stick the original object's texture somewhere global, delete its personal texture, and make it reference the global texture. That way its clones would do the same and you'd ultimately have only one texture for the entire set of clones.
I'm curious to see if it's possible to have cloned objects with their own custom variables, methods, and events which still function with the non-cloned objects and methods of the running world. For example, could we clone an enemy with an event to chase the player and get a mob going after them?
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