Quote:
Originally Posted by zenteo
Well, I didn't fix the actual ASE files... I manually converted the models by decompiling the MDL files into SMD files and then importing them to 3ds max. Then I fixed the centerpoint in 3ds max and splitted the model into different parts, indexing them by their materialIDs. The last step was to export them to ASE files.
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Fancy! Does that mean you know how to separate a model into working subparts, like arms and legs for a human model?