Thread: Lab 3
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Petit Suisse
Status: Offline
Posts: 46
Join Date: Jul 2015
Default 07-31-2015, 08:00 PM

Ok, so I emailed our teacher with questions and was given the advice to work on one method at a time, and then to save that as an individual version before I add any other methods, and then do the same with those. That was so helpful to me. I thought my events were causing the run time error, but by working as Tim advised me above, I found out that the trick I was using to keep the ring within the screen, was causing the problem. I had used the property pointofview=position to reset the ring after it dropped so it would always start at the same position. This worked great while the world was open, but then was quite useless, as after closing a world it was no longer accessible. Anyhow after failing what felt like 100 times, I finally have a working version. OH EM GEE!
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