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MrMoke
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Cool Sure - 02-26-2014, 10:23 AM

Good and Professional Advice From Mark!!!

As you have already guessed, an animator's job is making it look realistic.
Start by finding a slow-motion video of a jumping frog on YouTube. I found at least two great ones.

Next, drag in a frog and create a pose that you can use to get back to original if you mess up completely.

Next create a Frog "hop" Method, and click "create new parameter" to create the distance variable. You won't need it for a while.

Now you have to figure out how recreate what you see in the videos.

As Mark mentioned, Some chose to use the editor to manipulate subparts, and save multiple poses for the object. As a programmer, I prefer to retain control by writing code to make it happen because it gives me more control over timing of individual subpart movements. Basically, you have three parts: Takeoff, Fly, and Landing with each hop, and unless you're creating a Super-Frog, you will have to make more that one hop to get to the destination.

I've attached a Quick Demo for you to examine. Yes, He's in the air, but look to see where his feet end up. Also pay attention to what can happen sometimes when using poses by clicking "Restart" a few times.

Fixing it is up to you.
Attached Files
File Type: a2w JumpingFrogDemo.a2w (472.1 KB, 5 views)

Last edited by MrMoke; 02-26-2014 at 03:45 PM.
   
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