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Default 01-10-2016, 11:35 PM

Originally Posted by RavenOfCode View Post
It might be the custom textures, how big are the ones you are using?
The textures used in the environment are 96x96 pixels (32x32 scaled up 3x to keep them from blurring). The custom textures for the HUD range between 64x64 and 128x128. The biggest custom texture in the game (used for the end-game credits) is 600x1060.

The vast majority of textures are 96x96, and every texture is in .png format. There are some oddball textures that hit the 256x256 to 512x512 range, but they're much less common.

EDIT: Okay, so I found the source of the crash. It has to do with an expression I used in the code for collision detection while falling.

Last edited by AcidSky; 01-14-2016 at 09:18 PM. Reason: Found the bug
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