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Default 01-23-2016, 11:24 PM

Originally Posted by AcidSky View Post
Yeah, there are a ton of crashes in the game atm. That crash was probably caused by gravity (walking off the tower after or while opening the gift). I'm still not sure why the gravity system crashes the game so much, but I suspect it has something to do with two of the invisible mid-air triggers going off at the same time (the mid-air triggers are what make you start falling).

I'll see what I can do about it. Hopefully it'll get fixed in the next version
I didn't take a look at your code, but typically anything that is constantly looping such as "gravity" usually causes major performance issues. Even if you get it working right on your own machine, it will probably wig out on someone else's. But it is nice to see others implementing and getting this stuff to work in their own games.

I remember when I first joined the community, collision detection and gravity were some major issues and common griefs among the users.

If you are stuck on a project, check out the tutorials I made here at this link:

There are lots of tutorials on it so far, including some youtube videos, check it out


Go to my youtube channel to check out my alice 2.2 tutorials I have there..
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