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how do i put in pause button
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lowrider001
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Smile how do i put in pause button - 12-26-2009, 12:39 PM

i want to put in a button into the world that will pause the game i am aware of the one at the top of the screen when you start the world but i need one so i can put in a upgradeing screen and such and not get killed by the enemies.

any help will be appricated
   
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World speed
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zonedabone
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Lightbulb World speed - 12-27-2009, 04:24 PM

What you probably want to do is first create a trigger, be it an object to click or a key to press. When this trigger is activated, have the world property "Speed" be set to 0. This will cause the world to pause and as far as I know, any actions that are set to take 0 time will still run. You can have all thoe actions happen and all is well. To have the world run normally again, simply set the world speed to 1.

More info once I install Alice on this crummy computer that I'm being forced to use.


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dubastot
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Default 12-27-2009, 07:21 PM

Set the function called speed multiplier to 0 in order to pause the game; you can find it in the "seldom used properties" tab.
   
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lowrider001
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Default 12-29-2009, 02:15 PM

its not going back to one. i have the duration set to 0 but still nothing is working.... i no the guy who made resident penguin made a pause but i dont understand how he did it.
   
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x2495iiii
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Default 12-30-2009, 05:06 PM

I put an if/else if statement at the beginning of almost every event which prevented any action from taking place if certain boolean variables were true.

If stop (meaning if the boolean variable called "stop" has been set to true)
[do nothing]
else
[motion sequence]


Also, the speed multiplier thing could probably work too, and possibly better than my method, though you'd still need an if/else if statement to stop some things from happening (like my penguin turning, since that happens over a duration of 0 seconds, but in tiny increments so it looks like smooth animation).

Finally, make sure if you use the speed multiplier method that you have two separate statements: one which sets the world's speed multiplier to 0 in 0 seconds at the start of the pause menu, and one which sets it to 1 in 0 seconds at the end of the pause menu.


(')>
   
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lowrider001
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Default 01-04-2010, 09:38 AM

o so thats how u did it i tryed looking at urs to figure it out but couldnt but thax ill do it the way u did cuse it works great
   
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jediaction
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Default 01-06-2010, 07:21 PM

Exactly what he said, i knew that...(not really)


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lowrider001
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Default 01-08-2010, 10:59 AM

Quote:
Originally Posted by jediaction View Post
Exactly what he said, i knew that...(not really)
what lol??
   
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Default 01-17-2010, 06:34 PM

I've also been trying to do this in my game
and the pausing part works ( When P is typed setspeedmultiplierto0 duration:0)
but when i want to make the world continue
( When s is typed setspeedmultiplierto1 duration:0)
it wont work :S

can anyone help?
   
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x2495iiii
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Default 01-17-2010, 07:11 PM

I tested it and setting the speed multiplier to 0 basically freezes the world, as no other actions can be performed. Instead, set the number to something very close to zero (I used .00001) and the rest will work.


(')>
   
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