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NEW Wizard please
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14hornan
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Post NEW Wizard please - 07-24-2011, 10:14 PM

All I am asking is for someone to make a wizard character with legs because the
one on alice doesnt have any
this is so that I can make it look like its walking, jumping and so on using the tools in alice.
   
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x2495iiii
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Default 07-25-2011, 01:19 PM

Why not just make one in the character builder?
   
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14hornan
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Default 07-25-2011, 06:06 PM

Quote:
Originally Posted by x2495iiii View Post
Why not just make one in the character builder?
The he builder and she builder aren't very good at making a convincing wizard. It is good for making basic people but I cant see how I could make a wizard with it. If there is a way please tell me as I am still learning how to use Alice.
   
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x2495iiii
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Default 07-26-2011, 02:03 AM

You could use the wizard's head on the he builder's body.

Or, if you need a manly wizard robe, swipe a shebuilder's waist, a hebuilder's chest, and the wizard's head.
   
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room14
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Default 07-26-2011, 03:48 AM

Quote:
Originally Posted by x2495iiii View Post
You could use the wizard's head on the he builder's body.

Or, if you need a manly wizard robe, swipe a shebuilder's waist, a hebuilder's chest, and the wizard's head.
that sounds wrong! anyways, why not convert it your self? unless like me, blender, python and sketchup are being an asshole.


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DensetsuNoKaboom
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Default 07-26-2011, 07:23 AM

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Originally Posted by room14 View Post
unless like me, blender, python and sketchup are being an asshole.
Fail.

Anyways, I guess you could add another character's legs to the wizard...


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debussybunny563
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Default 07-26-2011, 07:35 AM

Sorry to say this, but the easiest way to deal with it is to suck it up lol.

Alice 2.2 doesn't really have many options. Mix-and-matching other parts sometimes works, and converting is a pain in the @$$.

My advice would be to try and program around it, e.g. he teleports instead of walks. After all, he's a wizard, isn't he?
Just throw some smoke and have him do a disappear-reappear act.


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

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