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creating a retry level button\restart button
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zantdoit
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Default creating a retry level button\restart button - 03-27-2012, 04:28 PM

All,

I have created a restart and a retry level 3d text object..

I have a world variable of level which is changed with each level to call the next level.

The restart and retry work fine, but if the level has characters talking/thinking
when the restart/ retry button is selected , it restarts the level, but the talking from the first start of the level is still popping up. So I end up with two conversations at once and not saying things at the right time.

Question is how to i cause a method to stop all activity or get the say bubbles to stop popping up?

thanks

Zant
   
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dakota95
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Default 03-27-2012, 06:45 PM

Just use a number variable. Set it as 1, then when you restart tell it to set the number to 2. Then surround your talking method in an if/else statement and say if "number variable=1" do "talk". Else do nothing.


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Mr Kidnapper
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Default 03-28-2012, 02:04 AM

If that doesn't work, use a while statement. While statements are often used in this community to cut things off in the middle of a method when you otherwise couldn't.
   
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While statement did not stop the popup bubbles
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zantdoit
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Default While statement did not stop the popup bubbles - 03-29-2012, 04:44 PM

I tried to wrap all the text in while statements, they still do the says.

I think the real problem is that the girls have a lot of SAY statements in one method... So maybe the real question is how do I stop a method once it is started?

Or I may have to put the while around each and every say command? which is not the best logic... and would seem like over kill.
   
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