The model is complete. Textures have been provided—or rather the Color Scheme of the textures. For convenience, I have made custom texturing impossible, however you can change the color scheme of the model if you aren't satisfied with the standard green and gray.
I suppose offering them in the .ZIP would be unnecessary though since a dedicated person could just take them directly from the .a2c file.
As always, the 3ds Max file is provided—in the ZIP this time.
This time it has already been customized to be added to the gallery.
Model Statistics:
Parts: 51
Polys: 8,578
Verts: 4,976
High Poly Model
Alice Compatible Object
Can run on a Shit School Computer (probably slowly)

-There are two visors. One is a more smoothed "Cinematic Visor" called Full Visor, which obviously, is designed to look smoother than the original. This is for the outside look.
-Visor 2 is the original visor that came with the model. It could not be smoothed as nicely as the Full Visor, and is made to not show by default. I recommend you only use this when looking from inside of the helmet.
-Yes, you can look from inside of the helmet. I figured this would be a necessity for some people, so I did it at the cost of ~2000 polys, including the visors.
-Technically you could originally look inside of any part of the object, but I found this rather bloating and unnecessary and it actually gave me a hard time so I time consumingly got rid of it. The file size was cut in half.
-I also fixed the paint job a bit. See, the green from the armor was actually leaking onto some parts of the skin from a shoddy detail job.
-Even though I said you could look from inside of the helmet, it would probably look nicer to ghetto it and use .PNG billboards instead of the model itself.
-This is what I mean. You have
no idea how hard that was to do. The inside of the helmet is also fairly dark so you have to add a directional light to get this effect. Huh. Playing with light color is fun from in here~ Especially red when you get attacked.
http://img29.imageshack.us/img29/7201/capture02q.png
(It's a big image, so link instead. It's the view from inside the helmet.)