Creating True/False variables is what I do a lot to solve problems and stop "glitches" from occuring in a game. To create one you would hit "Create new variable" and then hit the bullet that says Boolean. You then select a value (true or false) and name it. If you're wanting it to
become true (or false, depending on the coding) you would just drag the variable onto an open code line and select true (or false).
"T/F Stopped = False" is saying that the airship is moving. But when you hold down a certain button, it becomes true. Thus, you can't move in a speed boost. Here's an example:
{{
[[When <Enter> is pressed]]
[If <airplane.Stopped> = <False>]
<airplane.Speed> set value to <50>
wait <3 seconds>
<airplane.SPeed. set value to <25>
[Else]
Do Nothing
}}
This way, while you're moving, you can do a speed burst; but when your
airplane.stopped = True you can't. This prevents any bugs occurring or otherwise. Therefore, to answer to your main question, T/F Stopped = False affects the original value while "navy.Jet.Stopped, set value to, True/False" affects what the value will be; so both values are put into effect.
"navyJet.speed set value to 0 duration= 1 second style= abruptly" is the actual value though. The True/False's just "placehold" (sorry its hard for me to explain.) and secure what will happen in an event.
"Wait" is in the method code selection, at the bottom of the method code viewing block. IT's the same place you get "do together", "If/Else", etc. It is in between "For All Together" and "Print". Jusyt drag and drop and choose the time!
I'm not exactly sure about your gradual change problem, but I think all you need to do is make the style "abrupt" and set the duration to a higher value.
One question, are you wanting your camera to look at the ship at the press of a button or do you want it to follow the ship just without button pressing? If the second one, under Properties of the camera select the scroll down of vehicles and select to airplane. I'll post a picture soon explaining that.
If you still need help, just ask! I'm glad to help in any way.