Quote:
Originally Posted by autoteck
Well I'm not sure about your Fraps stuff either
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Conceptually, here is what I
think is happening (of course the devil is in the details):
Alice 2 used some fairly old rendering software, I suspect from early visual reality work. As such, it was fully capabile of stand-alone software rendering (Slow and Steady Alice). At some stage, it was upgraded to handle then-modern (2004) graphic cards, but the overall graphics chain was never really modernized - opacity, for example, has always been a problem (Mac's, 2.2, etc.).
Most "screen capture" programs do just that - digitize and compress the actual video output from the graphics card - so you can capture full screen displays, complete with cursor, etc. Fraps apparently somehow captures an intermediate video output (don't ask me how) to get (or at least they claim) faster capture speeds. In 2.0, it doesn't look like Fraps could access the signal(s) needed for its input.
By going to jogl, Alice is now using a mainstream rendering chain (even if the "jogl" goes through some DirectX steps on XP and Vista machines). Hence Fraps can find the signals(s) it needs.
Please note this is largely speculation

based hints in various documentation. But it is at least an adequate and self consistent set of assumptions.