Quote:
Originally Posted by InsertName
normaly when i do something like this. I make 4 events. I put them all to "when key is pressed". I set them to desiered keys. I make the movements and set them all to adrupt. ( movements could be move up, down, left right x meters, or forward backward, turn left turn right. x meters and revolutions.)
set them to charecter and viola!
|
I do this too, but for continuous movement, right click the event, and change to "while a key is pressed" and make the method "camera move at speed [X] style [abruptly] for[X time] and that will make your camera move while the key is pressed, rather than a certain distance every time the key is pressed. This way will work more like maneuvering in Zelda (where you can move as far as you want, as long as you keep the directional key held down) as opposed to maneuvering in, say, Pokemon (where you can only move 1 unit at a time)