(or at least I think so)
Using my Bullet-shooty-object and an ancient explosion effect I created, I have created what I think is the first (2D) flamethrower in Alice!
I used a bunch of squares as bullets, and made the explosion effect "explode" the squares, producing a fire-like effect!
Enjoy!
===========Edit===========
Here's a fun thing you can do with the flamethrower!
1. Go into the Playerbulletshooter.Setup and look for a bunch of method that say
"Shot# move forward 0 * multi". Change them all to go backward.
2. Roll the PlayerBulletShooter by 0.5 revolutions.
3. (optional) Make the grayJumpJet NotShowing
4. Make a "while" event and put a PlayerBulletShooter.shoot in the "during" area.
Congratulations! Depending on whether you followed 3 or not, your ship is either:
-Heavily damaged and has caught fire!
or
-replaced with a flying fireball!
==========================
===========Edit 2===========
If you go in the PlayerBulletShooter.Setup method, change the color variable in it!
-Yellow = More Vibrant Fire
-Black = Smoke
-Green = Strange Toxic Gas
-Cyan = More Vibrant Strange Toxic Gas?
==========================
(This weapon was inspired by the Fire Blaster from
Gradius V)
(Also, that picture below doesn't do it justice
)