Quote:
Originally Posted by arty-fishL
This may either sound like a very advanced question, or a stupid one; but has anybody got any idea how to convert quaternion, Euler angles, roll pitch yaw etc to plain xyz degree angles?
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Do you mean in Alice or in general?
EDIT: By xyz angles, would finding the "3d" angle of the tip of the cone be an example?
EDIT 2: I found this nice website with more "down-to-earth" examples and explanations:
http://programmedlessons.org/VectorL...rIndex.html#10. It's all about 3D computer graphics and the math behind it.