Make a variable that is called "ammo" and set it to whatever you want the ammo clip to be. Then you make a keypress that says "When key is pressed, if ammo>0, do gun fire, then ammo decrement by 1, else do nothing."
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Then you do "When (are you doing a button press to reload or an item that qwhen you get it reloads your gun?) happens, do ammo set value to (however many bullets were in the gun at the beginning)."
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