Mouse Control Demonstration -
04-07-2008, 05:47 PM
Well, ive seen that people haven't been able to find this in my previous thread, about an incomplete game, so ill just post it here by itself. You're free edit the code/add more/make a game out of it if you want. It is a Demonstration of how the mouse can be used to view a world, like pc fps games.
W- move forward
A- move left
S- move backward
D- move right
hold enter and click on the crossfire to calibrate screen.
Look by using the mouse.
To permanently save calibration to your screen setup, go to world properties, and run the world so that you can see both variables, calibrate left and calibrate top.
Calibrate in world, memorize the numbers that pop up, end the world, input the numbers into the reverted calibrate left and top, save the world.
Also in world properties is Sensitivity. Choose 1-10 and by increasing sensitivity, the mouse looks faster.
Calibration just measures if you are pressing enter or not.
AWESOME JOB! I have been waiting for something like this.
Once again, good job! XD
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Drjim, rich0e0rick, Chris101b, ZED, jediaction, x2495iiii, ("Robby"), gabe, JustasM, and Shadow Sovereign.
Games...
CSS - a sidescroler/adventure game.
CASE 1.01 - a escape the room/adventure game.
In the Black and White - a shooter/adventure game.
Field Of Wonder - a adventure game
C.R.E.S - a action/adventure game.
I really like this, but is there a way to make it calibrate whenever the mouse stops moving instead of when you press enter and click the sphere?
Out of the 7 schools I applied for, Carnegie Mellon is the only one that didn't accept me. They wait listed me, but I hold no grudges. Alice is awesome and Claytronics , om*g. Some one should figure out how to put these two projects together. It would revolutionize not only the gaming industry, but the world... scratch that, the Universe... scratch that, the Multiverse!