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"Chicken Dragons"--User-defined methods and parameters
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Klinkin
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Default "Chicken Dragons"--User-defined methods and parameters - 10-12-2010, 06:35 PM

I'm working on an assignment for my Alice programming course, and I've hit a problem. The goal is to have four dragons arranged in a diamond and have them play "chicken" with each other (hence the name). Since the dragons need animation, I decided to define my own class with two methods; one for ascending and one for flying.
Now, here's the problem. I'm randomly choosing the two dragons out of four to play chicken with each other. I have a method that chooses two out of the four randomly, but I can't put a parameter into my user-defined methods for the dragons. The pre-defined methods (move, turn, etc) let me put an object parameter into the field for the object. How do I make it so that my user-defined methods can do the same?
Also, another note: I'm animating the sub-parts of the dragons, too. Is that a problem?
The file I have so far is attached below.
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File Type: a2w Chicken Dragons.a2w (912.2 KB, 96 views)
   
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debussybunny563
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Arrow 10-12-2010, 07:38 PM

There is an overuse of parameters in your code (however, it may be that this is what the assignment is stressing), and I replaced many of them with variables.

I placed comments in the code, so you shouldn't have too much trouble figuring out what I did.

Post if you have any questions/comments, and good luck!
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File Type: a2w Chicken Dragons.a2w (3.03 MB, 174 views)


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

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Klinkin
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Default 10-13-2010, 11:52 PM

Thank you very much. That pretty much solves all my problems, and makes things about three times as elegant, too.
   
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