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Following Camera
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ScoobyDoobyDont
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Default Following Camera - 05-06-2014, 10:37 AM

How do I code the camera to follow a certain model from a set distance, but also be able to rotate as the model rotates?
   
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Try this
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jrrTolkien
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Cool Try this - 05-06-2014, 01:37 PM

Thankfully, this is an easy problem to fix. Click the "properties" tab for the camera, and click "vehicle" and set it to that object. You can also drag and drop it into your code to switch the object's vehicle during your program. Experiment around with this!

-jrr
   
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And This
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MrMoke
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Default And This - 05-06-2014, 02:42 PM

Good advice JRR-
Another option, is to position the camera to known locations that you will need tor the animation, drop a Dummy on the Camera, and set the Camera's point-of-view to the Dummy when you need it.
You might also want to experiment with telling the Camera to turn as seen by the object it's currently looking at.

The link below is to a thread in the Lounge where I posted a short video that uses these techniques. It's zipped, so click and open to do the Mummy

http://www.alice.org/community/showt...ighlight=mummy
   
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Cool!
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jrrTolkien
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Talking Cool! - 05-06-2014, 02:49 PM

Ha, That's a really funny animation! Do you still have the a2w file for it? It looks like it was supposed to be a game or something... Anyway, yes, that's another way you can do it... changing the vehicle is easier, though!

-Jrr


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Still working on it in my spare time
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MrMoke
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Default Still working on it in my spare time - 05-06-2014, 02:54 PM

Yeah, It's a treasure Hunt- I used all the discussed techniques in that scene. Look for the Multiple Camera Position and Vehicle changes. He Can't get to Act 2 until He gets the key

Moves on from There to multiple levels.

Last edited by MrMoke; 05-06-2014 at 10:13 PM.
   
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How specifically, though?
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ScoobyDoobyDont
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Default How specifically, though? - 05-07-2014, 10:29 AM

I went into myFirstMethod, and made a code that says while true is true, the camera should be a set vehicle to the model, but when I run the program, it doesn't move anywhere.
   
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