Alice Community  

Go Back   Alice Community > Alice 2 > Share Worlds

Reply
 
Thread Tools Display Modes
Realistic Shooting yard
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Smile Realistic Shooting yard - 11-19-2009, 01:16 PM

This is a shooting yard that has 4 targets and you shoot them with a pistol. I am working on a sniper game where you snipe someone out but for now, this is my new shooting game and it pretty realistic with reloading and shooting and hitting targets full with sounds of ambience and gun fire. Have fun
Attached Images
File Type: jpg capture03.jpg (19.1 KB, 66 views)
Attached Files
File Type: a2w Real Gun shot.a2w (4.09 MB, 165 views)


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames

Last edited by jediaction; 07-24-2010 at 09:57 AM.
   
Reply With Quote
Old
Sargamesh
Junior Member
 
Status: Offline
Posts: 9
Join Date: Nov 2009
Default 11-22-2009, 07:41 PM

i cant play anything you make. Its really making me angry
   
Reply With Quote
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Exclamation 11-22-2009, 07:51 PM

What, what do you mean, whats your problem, ill fix it. PLEASE tell me


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames

Last edited by jediaction; 11-23-2009 at 02:37 PM.
   
Reply With Quote
Old
x2495iiii
Super Moderator
 
x2495iiii's Avatar
 
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
Default 11-22-2009, 10:08 PM

Once again very nice. Visually appealing, as always, and this time the gameplay is fairly solid. I did notice that the aiming system was a bit off (as in you could shoot next to the target and the bullet would still hit).


(')>

Last edited by x2495iiii; 11-23-2009 at 02:02 PM.
   
Reply With Quote
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Exclamation 11-23-2009, 09:03 AM

Yes, i couldnt really fix that


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
Old
rankhornjp
Guest
 
Status:
Posts: n/a
Default 03-10-2010, 07:47 PM

Hey,

I have a problem with a similar game Im making. Full disclosure: I'm making it for school and will get a grade on it.

The problem I'm having is that if I shoot a target and it falls down, the next time that target stands up, I can't shoot it.

Suggestions?

Thanks


ETA: game attached. find the sheriff and enter your name, click yes and it will take you to the shooting part
Attached Files
File Type: a2w wild west.a2w (12.45 MB, 16 views)

Last edited by rankhornjp; 03-10-2010 at 08:52 PM.
   
Reply With Quote
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Default 03-10-2010, 09:17 PM

Hmm, look at my game and see if you can compare. Ill look at the game tommorow and tell you my answer


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
another problem
Old
room14
Senior Member
 
room14's Avatar
 
Status: Offline
Posts: 549
Join Date: Nov 2009
Location: Auckland New Zealand
Default another problem - 05-21-2010, 01:15 AM

Hey i noticed that every time you reload the hand moves up.
or am i too late?


:D
   
Reply With Quote
Old
jediaction
Senior Member
 
jediaction's Avatar
 
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
Default 05-22-2010, 01:25 PM

Your probably right. That happens when the gun turns and moves at the same time with out dummies


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
   
Reply With Quote
Old
Snowfir3
Guest
 
Status:
Posts: n/a
Default 05-23-2010, 02:11 PM

I just found a flaw with the game that i suppose you can easily fix. I would fix it myself but i dont have the time to look through all of your code at the moment. If a target is down and you shoot where the target should be, the next target that would raise will raise. I think all that you will have to do is set the cubes vehicle to the target so that the cube goes undergroud with the target but ill leave you to figure it out.
   
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Copyright ©2024, Carnegie Mellon University
Alice 2.x © 1999-2012, Alice 3.x © 2008-2012, Carnegie Mellon University. All rights reserved.