Quote:
RandomNumber set value to random number max=4 min=1 intergerOnly=true
3D Text set text to RandomNumber as a string
If RandomNumber==1
sphereHighPoly move to pterodactyl 8

With that setup, you should get a good assortment of 1's, 2's, and 3's (no 4's, since there is a slight glitch which sometimes locks out the maximum number when intergerTrue is set to true. Set the maximum to 5 if you want a 1 in 4 chance of 1 being chosen). However, the way you have it set up, the number is only chosen once, so you have a 1/3 chance of the shpere moving ONCE, and a 2/3 chance of it sitting there like a lemon. Put that code in a loop or a while statement and it should work.