...You know... that actually might work. With the camera set to the world, the camera won't spin with the skater, and voila.
However, I hate to be johnny raincloud here, but then wouldn't the camera be stuck in one place once its set to the world, because then it wouldn't move with the skater, would it?
I suppose an If/Else statement could come in to fix this by identifying if the camera is set to the world, and if it is, the camera could be programmed to follow the skater itself (much like the Flight Simulator example with the rings and all).
I hope I haven't compounded the problem...