Quote:
Originally Posted by Dameria
This is the same way that I do my bullet collisions. The only thing that I do differently is, instead of "distance in front of" and "distance behind", I have "distance above" and "distance below", it seems to make it more accurate for me.
I am actually about to post a new world that I created, a Sniper example, that will demonstrate how to zoom in on Alice, how to add random recoil to a gun, and how to add this type of bullet collision (no bullets) that effect different subparts of the body, you will see it either later today or tomorrow.
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That sounds a lot like the system I used both in RP and in the mouse hovering engine from way back.
So looks like the right idea can come from more than one person. Nice.