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MrMoke
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Default Better Idea - 06-14-2011, 06:32 PM

Quote:
Originally Posted by David B View Post
I am currently making an example world for you. I'll post it once I finish making it.
David, Try to make him/her figure it out. People learn more that way.
Having said that, try this quiz.
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File Type: a2w WolfBunnyProximityQuiz.a2w (678.4 KB, 5 views)
   
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David B
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Default 06-14-2011, 09:16 PM

I have made three example worlds for you that are all available in this post.

In the first world, I have placed a wolf in the world, and written a very basic code which tells the wolf to move forward.

Download Example World 1 Here



If you click on the wolf on the object tray, the box that appears around him suggests that he on a downward incline.



Upon creating the second example world (which is based off of the first example world) you can see that I have changed the code to have the wolf turn backwards.

Download Example World 2 Here



If you were to even him out before playing the world, you will see that the incline no longer exsists.



In the final example, the only change that I have made was speeding the rotation up so that way it was harder to see when you would play back the world.

Download Example World 3 Here



If you would like to review all of the worlds without downloading them, click here.
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File Type: a2w Wolf Example 1.a2w (536.6 KB, 1 views)
File Type: a2w Wolf Example 2.a2w (539.0 KB, 1 views)
File Type: a2w Wolf Example 3.a2w (539.0 KB, 1 views)

Last edited by David B; 06-16-2011 at 08:42 AM.
   
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Laur07
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Default 06-14-2011, 09:53 PM

Thats awesome it works if the wolf just has to move forward but i need it to chase the bunny and use my "step" method at the same time so when i add what you did to my step method it either sinks or rises? I'm going to post my world here, i am talking about the "wolf step" method. I just don't know where to put those 2 steps of yours into my step method in order for the wolf to stay above the ground for every step he takes.
If you could take a look at it that would be amazing and if not don't worry about it i already feel bad taking up so much of your time.
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File Type: a2w tutorial10.2.a2w (746.8 KB, 1 views)
   
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David B
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Default 06-16-2011, 08:45 AM

I'll take a look later on.
   
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beachbum111111
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Default 06-16-2011, 12:07 PM

Its because the wolf's pivit (or however you spell it) is moving towards the bunny's pivit. Try making a wolf a vehicle to a invisible shape (square, circle, etc.), put the shape on the ground, and make the SHAPE move to the bunny, not the wolf.


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