Quote:
Originally Posted by x2495iiii
Hey D, if you feel like explaining it in the How do I forum, I can sticky it and we can refer the various people who ask about collision detection back to that post.
|
Its alright X, I still haven't gotten it fully down myself, as you have seen with that ice world that I gave to you with collision detection. The method I would explain to people, the one I used in my maze world, is very laggy when you have a lot of objects in the world, so I will have to first find out how to get rid of the lag. One way I have been talking to you about is that idea of every object having it's own collision detection method only being called on when the colliding object is close to it, but since I have not tested that theory yet, I can't just publish it on the forums. And again I could publish the way to do it like it is done with the maze, but it is too laggy, so I do not want to publish that as a sticky.
If I ever decide to test the other method however, and it works, then I may decide to publish it in a long post to become a sticky. Or if you or anybody else wants to do it without waiting for me, you are more than welcome, and everybody would be able to give you credit for it.
Check out my best projects so far and please comment:
Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301