
02-20-2009, 07:58 AM
Looking at your file really quickly I notised a few things wrong.
1.Your leaveing the tennis balls as the vehicle so if you move the plane after you fire the tennis balls, the balls will follow the way you go, so after there fired remove there vehical to the jet to they continue on there path.
2. Your only checking for a hit right when you fire it, you need it to be called much longer than right after its fired, so stick it in a while, or loop it either or to make sure it checks it more than right when it is fired. (also it might be waiting till the balls are 200 feet away
so stick the check for hit in with the move 200 feet foward in a Do Together.
3.Your only checking for a hit with navy yet 2 none of the others. You could do each one by its self for do a for all together and make a object list with all the jets in it.
4.Lastly when your checking for a hit with both balls it will play the death animation 2 times since it check for both balls to see if it hit, make like a var is_hit set it to false when its hit set it true and make an if statement on the check for hit
if(is_hit==false)
{
do kill
}
else
{
nothing
}
Last edited by Scott300; 02-20-2009 at 08:02 AM.
Reason: Forgot something
|