Quote:
Originally Posted by dbrn20
Ok here is what I got so far. If anybody has any recommendations or tips than I would really appreciate it because I'm getting frustrated with it.
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I just checked it out, and either my download totally messed up, or something crazy is going on, since you only have two events being called, which the world start up event has nothing inside that method, and the method to press space to do field goal kick does movement forward and walking animation. and you have a couple of other methods that aren't being called with a lot of their values set to none.
So if this is how it's suppose to be, then I guess the advice im about to give will be accurate.
If you are trying to make this a game, instead of an interactive animation, you need to figure out a way to make a challenge for the game, like have the player press space at a certain time determined by a gauge that goes up and down to whether or not decide if the kick is good.
Next, you need to look at this as simplistic as possible, if you are having trouble making the ball being kicked animation. think about how a ball moves when being kicked/thrown. normally in a parabolic pathway, (arching shape) one of the easiest ways to do this is by looking at this way, the ball is moving
up and forward for the first half of the kick, then on the last half of the balls trajectory, it moves
forward and down. so you just have to set up a method for this.
Okay, so for now, lets just forget you are trying to make a game, and lets just make the animation, so first you want the guy to move forward(
which you already have), next you need the kicking animation(have the kicker's leg...well kick, using a leg turn method perhaps?) then lastly, having the ball do it's movements(which I believe was covered enough in the last paragraph)
Now you may be wondering, "How do I get this all to happen in order?" well a do in order statement of course!! and don't forget, you can use a do together statement inside of a do in order statement. so you could have something like...
[[[do in order
[[do together
cookie move forward _meters
mouth move forward _meters]]
[[do together
cookie opacity set 0
mouth move backward _meters]]
hand move forward]]]
Which what that example I just typed is saying that all those actions will happen in order. so if I was to play such a world, it would go as follows
1.First the mouth and cookie would both move forward at the same time.
2.Second the cookie would become transparent as the mouth moves backward.
3. Lastly, the hand moves forward.
So now you just have to apply this logic to your game, and you should be all set to go.