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zero00
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Default 07-12-2011, 05:43 AM

I know. I forgot to mention that I haven't set up the death animations yet.
Too busy trying to get the enemies to attack and die correctly!


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389

Last edited by zero00; 07-12-2011 at 05:46 AM.
   
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zero00
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Default 07-15-2011, 12:38 PM

I've fixed the attacks! Just had to step away from the game for a while.

During that time, I finally beat Gradius V (on very easy). I thought to myself, "Is my game really that difficult?" I then thought, "Nah. My game's not that hard!" I promptly came up with more ideas to make the game harder.

Anyway, I'm working on Revolver Force now. It seems to be easier to program for than the Juggler!


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
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Another enemy will be added!
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zero00
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Default Another enemy will be added! - 07-18-2011, 08:18 AM

I wanted to keep this as a surprise, but I've decided to say it anyway. I've decided to bring Urchin Force back. I don't think that was a surprise to some of you, though...
Anyway, I don't want any of the bosses to work exactly the same way they did in the first Sky Warrior game, so I'm giving Urchin Force some new tricks...
Remember before when I said my "Tetran" experiment had failed before...
Well, I tried it again, it works perfectly now!

"Tetran" was the first experiment. The arms caused too much lag and the experiment failed.
"Urchin_force_tetra" is the successful experiment. Watch it through to the end! The arms can fold back inside of Urchin Force.

There's a very good chance I'll give Urchin Force 4 arms (if it works). Also, the arms will probably shoot lasers.
Attached Files
File Type: a2w tetran.a2w (9.13 MB, 10 views)
File Type: a2w urchin_force_tetra.a2w (6.24 MB, 9 views)


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389

Last edited by zero00; 07-18-2011 at 08:32 AM.
   
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jediaction
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Default 07-18-2011, 10:03 AM

Wow, very cool. That looks very fluid in movements. It will be as good as your first one. Man, I only dream about making ropes, but your actually making fluid angles. Btw, the robotic sounds in the music sounds like Portal 2 soundtrack.


Website: www.salokingames.com
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And one more thing...
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zero00
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Default And one more thing... - 07-18-2011, 01:45 PM

Just now, I upgraded the Bullet Shooter object from having 8 bullets on screen to 20.
It can literally shoot waves of bullets.
I can make it go higher than that BTW...
Attached Images
File Type: jpg capture55.jpg (14.2 KB, 42 views)
Attached Files
File Type: a2w BulletTestMap.a2w (7.29 MB, 3 views)


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
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jediaction
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Default 07-18-2011, 02:30 PM

That should be a power up. I think it seems a little bit weird. I don't know why, but it just doesn't fit your ship.

Btw...
Attached Images
File Type: jpg capture00.jpg (13.9 KB, 42 views)


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zero00
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Default 07-18-2011, 02:45 PM

It's not for the player...

Also, that number was just there for me to see if the Bullet Collision Detections were working. It works!

BTW Just noticed this is my 100th post!


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389

Last edited by zero00; 07-18-2011 at 03:01 PM.
   
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Urchin Force News
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zero00
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Default Urchin Force News - 07-19-2011, 11:36 AM

Urchin Force is being added to the game! It definitely has some new tricks and attacks this time. These may include:
(Don't read if you want the attacks to be a surprise! )
-A Gravity Field which will draw you towards it. It may or may not bend the path of your bullets.
-The Tetran Arms (2 or 4 of them). They will move independently.
-Projectile Attacks. Lots of them.


Also, it has a core. You have to shoot it in the center, as opposed to the other versions of Urchin Force where you could shoot it anywhere.

Here's a slightly "photoshopped" picture!
Attached Images
File Type: jpg urchinforce.jpg (10.1 KB, 38 views)


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389

Last edited by zero00; 07-19-2011 at 11:38 AM.
   
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Urchin Force update
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zero00
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Default Urchin Force update - 07-20-2011, 04:26 PM

Quick Update: I removed the "Destroy The Core" thing with Urchin Force. As it turns out, the core is hard to hit. Even Seeker Force couldn't hit Urchin Force enough to be effective! Not only that, but Urchin Force still has obscenely high amounts of health.

So as it turns out...
High Health + Difficult to Hit + Difficult to Predict Attacks = Not Fun

So, I removed one of those. You can now shoot its body to deal damage.
The core is still there though and it looks awesome!

BTW I don't know if said this yet, but I've added 2 new weapons, Seeker Force and Sword Force.

Seeker Force
+ Automatically aims at the current boss, regardless of your orientation
- -25% damage

Sword Force (may be called Dagger Force in the future, but not likely)
+ Extremely High Damage and Rate of Fire
- Range is extremely Short


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
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ElectricKirby
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Default 07-20-2011, 04:39 PM

You could have it so you can shoot the body until it breaks apart, and then you have to destroy the core.

NEW IDEA THAT I CAME UP WITH WHILE TYPING MY PREVIOUS STATEMENT:

When you destroy Urchin Force, you could have it break apart and have Core Force come out of the destroyed Urchin Force.


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Uploading Images - http://tinypic.com/

File Sharing - http://www.4shared.com/

Textures - http://www.filterforge.com/

Convertible Game-Ripped Models - http://models-resource.com/

Music - http://www.brawlcustommusic.com/gamelist
   
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