Quote:
Originally Posted by DrJim
You should have no problems with this for your own models - except making the movement look realistic. That means taking considerable care as to where you place the local origin for each part. For models from the web, the mesh is often just one piece and the animation is done with a sub-structure skeleton. In theory, you can cut up the mesh - in paractice it rarely if ever looks good afterward.
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Indeed. While it works in theory, the results are often suboptimal.
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Alexandra from
W2C