Quote:
Originally Posted by x2495iiii
Okay, here goes:
Still improving, but it's too hard now. Since the zombies can easily sneak up behind you and the cheapest GOOD weapon is the shotgun, which I couldn't get without cheating (nice codes, by the way) some things need to be added.
First, strafing. Turning while moving directly sideways is the best way to evade enemies you can't see. As it stands, when I see my health going down, moving out of danger takes quite some time, and strafing would cut that time considerably.
Second, the collision system. It's nice, but still needs some work. Specifically, it needs to recognize point-blank attacks. Right now, if I'm right in front of the zombie, what should be a sure-shot is registered as a miss.
Third, an auto-fire would be nice. Holding down the fire button means less wear and tear on both my computer and my finger.
keep up the good work, Insertname!
|
Thanks for your comment, I really apreciate stuff like this so I can make my games better.
First: strafing: Easy add, I thought about adding it, but for some reason never did.
Second: Collision, extremely easy add. all I have to do is add an extra dummy and put it in the object lists.
Third: auto fire: It might be the only thing that will be a problem. Since some might want it and others do not, and adding all those single shot type guns to the while holding area, and modifing.
Also, I was so dumb to realise that every time you get the next wave. In version 1.1 the zombies slow down, not speed up. So that why it appears harder.