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How to make a character sit down?
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Ronie5ive
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Default How to make a character sit down? - 09-21-2010, 11:41 AM

Hi, new to the forums and new to Alice 2.2. The only thing I can't get is how to make a character sit down. I've tried using all the default methods in which one of them says "stand up" but I'm wondering how to make it sit down.
   
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dougeetx
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Default 09-21-2010, 02:29 PM

Just think about what happens when you sit down. First of all, are they sitting on a chair or on the ground.

Together

Torso lowers toward ground x meters
Knees bend outward 45 degrees


etc.
   
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debussybunny563
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Thumbs up 09-21-2010, 02:36 PM

Quote:
Originally Posted by Ronie5ive View Post
one of them says "stand up" but I'm wondering how to make it sit down.
That stand up method isn't a stand up animation, it simply orients the character so that it is upright. For example, if you had a penguin's head turn backwards 0.1 revolutions to look upwards, making the head stand up would turn it back down so that it's level with the ground.

Quote:
Originally Posted by dougeetx View Post
Just think about what happens when you sit down. First of all, are they sitting on a chair or on the ground.

Together

Torso lowers toward ground x meters
Knees bend outward 45 degrees


etc.
For most default character models (some may have weird pivots, depending on how it's been imported):

Do Together
person.rightleg turn backward 0.25 revolutions
person.leftleg turn backward 0.25 revolutions
person.rightleg.lowerleg turn forward 0.25 revolutions
person.leftleg.lowerleg tun forward 0.25 revolutions
person move down 1 meter (this may be different, depending on how big your character model is)


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

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A sorta fix
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Rockfang
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Default A sorta fix - 09-21-2010, 02:40 PM

Howdy. I'm not sure how to make it look good for an animation, but the attached world might work. You may need to adjust durations and movement distances.

The two above posters were faster than me, but they are both correct as well.
Attached Files
File Type: a2w Sit down and Stand Up test.a2w (1.18 MB, 64 views)

Last edited by Rockfang; 09-21-2010 at 02:43 PM. Reason: I type slow.
   
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Thank You!
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Ronie5ive
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Default Thank You! - 09-22-2010, 08:50 PM

Aaahaa! What you must do is move each individual part to where it looks like he/she is sitting down, since there isn't simply a method to sit. I'll do the same for walking, as they're sliding everywhere. I guess it would be something like:

Do Together:
Leftleg move forward 2 meters,
Upperbody move forward 2 meters
and etc...
   
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Caution
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debussybunny563
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Exclamation Caution - 09-22-2010, 08:53 PM

Quote:
Originally Posted by Ronie5ive View Post
Do Together:
Leftleg move forward 2 meters,
Upperbody move forward 2 meters
and etc...
No, don't have the subparts "move," have them turn and roll.
Moving will make the subpart actually detach from the body, since that'd be telling it to move in 3d space, whereas turning and rolling just rotates the subpart on its pivot, and would be what you're looking for in terms of animation.


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

|--------------------------------------------------------------------------------------------------|
|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|

I have been dead for quite some time now; not much hope for resurrection.
   
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Sitting is easier
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Ronie5ive
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Default Sitting is easier - 09-23-2010, 12:04 PM

I'm trying to figure this out, but I do admit getting them to sit is much easier. Can someone provide me with some methods....pleaz
   
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